under siege

A minimalistic, medieval, fast-paced real-time strategy game.

credits

Updated 25 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
Authordegeo
GenreStrategy
Made withGodot, Aseprite
Tags16x16, Godot, Medieval, Pixel Art, Real time strategy, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Development log

Comments

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Great little game. Like the comment below, I was thinking it was a piece of cake, but the way the speed of the game ramped up alongside my improved understanding of when to salvage buildings and build new ones felt good. 

I wonder if color coordination between all three buildings and the materials they gather would improve the game, or if rather that discrepancy (particularly the logging camp and farms are differently colored) adds to the game. A few times I was looking at a building and needed to look at the build menu to figure out if the materials nearby were being gathered by that building, or if they were being gathered by a building on the other side of the materials and that first building was ready to be salvaged.

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Great little game. Like the comment below, I was thinking it was a piece of cake, but the way the speed of the game ramped up alongside my improved understanding of when to salvage buildings and build new ones felt good.

I’m glad to read that! 🙏

I wonder if color coordination between all three buildings and the materials they gather would improve the game, or if rather that discrepancy (particularly the logging camp and farms are differently colored) adds to the game. A few times I was looking at a building and needed to look at the build menu to figure out if the materials nearby were being gathered by that building, or if they were being gathered by a building on the other side of the materials and that first building was ready to be salvaged.

That’s a good point! There is currently no good way to know what building is gathering which resource unless you memorize each building sprite/color. I will play around with some alternatives and try to improve that. Thank you!

EDIT: I wasn’t able to find a good way to change the building colors without making the buildings look weird. Instead, I tried animating the resources being gathered. Details in this post. I hope this will make it easier to identify which building is ready to be salvaged.

Fun game! At first it felt a little simple to just scout and counter, but towards the end it got really frantic trying to juggle doing everything quickly enough while having enough resources.

I really struggled to understand how to train units though. Even in the tutorial I didn’t understand that you had to click the little boxes to place the units. It would help to maybe highlight that a little more in the tutorial?

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I really appreciate your feedback! 😄

At first it felt a little simple to just scout and counter, but towards the end it got really frantic trying to juggle doing everything quickly enough while having enough resources.

I tried to simulate that sense of chaos that I feel during RTS late-games, in which you need to do a lot of micro/macro management at the same time, so I’m very happy reading this!

I really struggled to understand how to train units though. Even in the tutorial I didn’t understand that you had to click the little boxes to place the units. It would help to maybe highlight that a little more in the tutorial?

Oh, that is a good point. It is indeed not clear even during the tutorial. Highlighting them somehow is a good idea; I will try to implement that. Again, thank you for the feedback!

EDIT: Highlight implemented! Details here.